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Finishing World in a Room

This project was very challenging as I had never animated a character in Maya before. It was much easier to give the Maya character...

Finishing my 3D Model

I decided to go into the bulb of my ghost lamp model in more detail, so I moved it from the lamp to develop it on its own. I added a...

Refining my 3D Model

When refining my ghost lamp model, I started by reducing the opacity of the bulb material to make it transparent. I then made filaments...

Fixing My 3D Model

Since the ghost lamp I created in 3DS Max didn't look at all like it should when I imported it into SketchUp ready to add a geolocation,...

3D Modelling Geolocation

For my first project in 3D modelling I decided to model a ghost light to go in the centre of the Regent's Park Open Air Theatre's stage....

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